Having touched on gaming in my previous post, that does give me an excuse to segue onto a game related topic. Specifically the game Bayonetta, which features a tall, aggressive leather clad female protagonist. It clearly draws on BDSM culture (as alluded to here by one of the designers), but I’d always dismissed it as an example of the typical adolescent dominatrix fantasy that crops up fairly often in video games. Maddy Myers, writing in Paste magazine, thinks otherwise. It’s an interesting article, and she clearly identifies with both the dominant role and the leading character.
We don’t just get invited to watch Bayonetta, we also inhabit her. When I play, Bayonetta is me, and the camera’s glances are just the “sub gaze”—the male submissive’s gaze. Bayonetta holds all the cards.
Maddy Myers in Paste
It’s rare to read such a thoughtful commentary on a video game. It’s even rarer to have a woman come out as a dominant in a non-professional BDSM setting. Pro-domme tell-all articles are a dime a dozen, but I can’t remember the last time I encountered a woman identifying that way in the context of her professional non-kinky life. You can read more from her at her site.
While I head off to Amazon to order a copy of the first version of the game, I’ll leave you with some Bayonetta cosplay by TraumaticCandy. The original character design is deliberately freakishly long-limbed, and this costume does an amazing job of capturing that.